How to Render a 3D Object on Top of UMG/UI?

Hey guys, I’m hoping someone here can help me out with this.

I’m working on a 100% faithful port of MU Online, and I’m kinda stuck on this part.

Basically, I want to render a 3D object on top of the UMG/UI, so the actual 3D model appears in front of the interface.

Does anyone know a good way to achieve this?

And just to be clear: **I DON’T want to turn the 3D object into a 2D image/render. I want it to stay as an actual 3D object.
**

As far as i’m aware the way this is generally done is you make a special boxed in area in the level that you want the ui item to be, then use a SceneCaptureComponent2D to capture the actual object to a texture, then draw that texture in your UI.