How to rename Actors and put new code in actors like mannquin

So, I think I figured out how to edit code in Unreal, but the problem now is that I have no Idea on how I’m supposed to rename Actors. I might be able to edit some of the code, but I want to be able to name the items something else in case.

I think you want to make a derived class from the base class.

So you have to make a new mannequin? Like, you have to essentially start from scratch with a mannequin from the content library to make any changes or names? Cause if that’s the case, the default templates are kind of useless.

No. You can make a new blueprint or class that inherits from any other blueprint or class. If you do this, you start with a clone of the original blueprint or class, which you can then develop.

So I clone the mannequin. Mind you, I don’t intend on trying to do anything crazy just yet. Just left Dreams and I’m not to keen on the idea of using blueprints.

It starts as a clone but then it becomes a mutant as you modify it. Blueprints are cool so don’t discount them just yet.

Welll C++ should be useful for things other than game design, so I don’t really want to not learn how to code.

Trust in yourself and you can achieve anything.