Generally within the editor, when I try to rename a folder, move a folder, or fix up redirectors in a folder, the engine will crash. It does not matter what version of the engine I am on, nor the project. This has happened to me always since the original release of Unreal Engine 4 up to the version I’m using now, 4.22.3.
Here’s a small excerpt from the crash log:
“LogVulkanRHI: Warning: Failed to allocate Device Memory, Requested=262144.00Kb MemTypeIndex=7”
Is there another way to go about doing this that won’t crash/require so much memory? You know, other than moving each file one by one which would take forever?
It seems like the engine tries to load every single thing into memory at the same time that is involved with one of those folders that I try to rename, move or fix redirectors in, and if this is the case that means it will likely crash every single time because they are extremely memory hungry files.
I’d also like to know if I can fix a project that crashed during moving files or fixing directors, seeing as the crash during moving files left two copies of the same files, and now causes blueprint errors when running the project.