Hi there!
I have a texture without sRBG but when placed in a widget, sure enough, the sRBG is re-applied.
sRBG is unchecked on the texture and it looks fine in editor but when placed in a Widget its discoloured.
Is there any workaround to this?
Hi there!
I have a texture without sRBG but when placed in a widget, sure enough, the sRBG is re-applied.
sRBG is unchecked on the texture and it looks fine in editor but when placed in a Widget its discoloured.
Is there any workaround to this?
I saw something releated to changing the Widget Passthrough material to unlit but it already is unlit…
This issue is resolved by changing the Bit value.