Hello.
I have some visual effect in my game - something like “plume” (?) from moving objects.
For example - video with “plume” after character: UE4Editor 2015 09 06 13 36 37 78 - YouTube
How to remove this effect?
Thank you!
Hello.
I have some visual effect in my game - something like “plume” (?) from moving objects.
For example - video with “plume” after character: UE4Editor 2015 09 06 13 36 37 78 - YouTube
How to remove this effect?
Thank you!
Well, good news, there isn’t a default effect produces such a result!
I would say you are using Mac and your computer is not the best…may be windows, idk…But with low specs Mac you can get such a result.
But in general, if you wanted to disable the default effects, you can do that from :
Edit → Project Settings → Default Postprocessing Settings
As shown in the image, all of them are active by default, disable them and try your luck!
Cheers,
-m
Hi.
My PC specs:
CPU: i7-4500U 2.4GHz
RAM: 8 GB
Nvidia GeForce GT 740M
If it’s not effects - what is it?
I found, that the same effect will be show in UEs “Third Person” example, if I will add to it landscape with grass material.
Example - landscape without mat - looks good: UE4Editor 2015 09 06 14 15 41 94 - YouTube
And example with “plume” - when landscape has grass mat - UE4Editor 2015 09 06 14 16 51 77 - YouTube
If it’s not defaults and my PC is weak - how to remove this with my current PC specs?
Sorry to say, but your computer is lower than the minimum requirements, and I would say that you are going to see that with any Unreal project…
Have you seen it before with 4.8 or 4.7 for instance?
-m
Yes.
In 4.7 and 4.8.
But another games, that are based on UE - haven’t such plume on my PC…
Interesting, how they removed it?
It is weird now…!
Have you tried to disable any PostProcessVolume within the scene?
-m
I haven’t any PostProcessVolume or similar Volumes within the scene…
For example, I cut out everything that is not necessary for Third Person example and started it - plue still showing:
Okay, I was able to kinda reproduce this, but in a different way…It seems a renderer bug for me now.
Could you upload a basic project has the issue to dropbox?
What I’ve found so far, if the surface behind the character has a texture, then you can see the bug!
Also try to assign a default material without any textures, just a color, to all the meshes around, and see how it looks like.
-m
Hello!
I haven’t dropbox, I shared my project here: https://goo.gl/8ZRyRC
This project is modified version of the “Third Person” example. with added Landscape. Material for the Lanscape is in the PlumeTest/Content/NewFolder/NewMaterial.
I can’t change mats for Landscape, because I haven’t UE on local PC.
Can you test my project? Is it UE bug or not?
As expected,a renderer bug ![]()
It done the same for me, but changing the ground terrain to material only without the texture, it ran fine.
check the difference

-m
the other one:

-m
OK, and what we (or I) can do to fix that?
Bug report ![]()
-m