I’m having trouble with physical hits accumulating and things flying away. This is especially likely to occur when there are multiple hits in succession when the frame rate drops.
I have set up substeps, but it doesn’t seem to have much effect. And i tried measuring the linear velocity and stopping the simulation if it exceeded a threshold, but this only resulted in teleportation-like behavior and was not a fundamental solution. Linear damping also affects normal physics simulations, so i don’t want to set it.
Is there a setting that prevents the acceleration from accumulating beyond a certain level?