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How to remove the "death border" when you fall?

In this example map I am messing around with, there is this border that basically just kills you when you go through/touch it? Would anyone mind explaining quickly how to remove this?

Just move it to a very low Z axis value -> in the world properties you can find a setting which is called “KillZ”. There you can change the position of the volume. :slight_smile:
Otherwise disable Enable World Bound Checks in the world properties