How to remove the addition of angles arrow rotation and capsule rotation

Hi, I have a problem. I have DirectionArrow(Arrow component). When I receive input (horizontal and vertical values), I rotate the arrow component in character class. And then lerp capsule angles to follow this arrow angles. I get an error that the arrow on the scene does not match the targetrotation, although they must be the same. I assume that the problem is that the arrow is inside characterBP and I rotate the character capsule that should follow the arrow, which is why everything is fine with the value of targetrotation and currentrotation, but the arrow does not match on the stage. I hope for your help!