After calling SetMouseCursorWidget on PlayerController to set a custom mouse cursor:
How to remove it and get back to the default one?
After looking into the source code, apparently, you can’t from blueprint and you’ll need a little bit of help from C++. Add this to your blueprint function library header:
UFUNCTION(BlueprintCallable, meta = (WorldContext = "WorldContextObject"))
static void RemoveSoftwareCursor(const UObject* WorldContextObject);
And then implementation:
void UMyBlueprintFunctionLibrary::RemoveSoftwareCursor(const UObject* WorldContextObject) {
auto PlayerController = UGameplayStatics::GetPlayerController(WorldContextObject, 0);
PlayerController->GetLocalPlayer()->ViewportClient->SetSoftwareCursorWidget(EMouseCursor::Default, nullptr);
}
Then in blueprints you just call it:
Don’t forget that you need to compile your project before this function will appear in blueprints