As explained below, all I want is a simple explanation with picture please if possible, on how can I remove the previous widget when I click on the other tower?
I don’t want 2 widgets to appear at the same time.
thank you
As explained below, all I want is a simple explanation with picture please if possible, on how can I remove the previous widget when I click on the other tower?
I don’t want 2 widgets to appear at the same time.
thank you
I feel like this was answered quite thoroughly here:
You need another blueprint to serve as the manager, controlling what is displayed / selected. It’s quite a common thing to do, and applies to a lot of scenarios. And since you’re using widget components, it’s even easier - send its reference to the Player Controller.
More nuanced approaches are in the post above.