how to remove parallax between?

Does anyone know how to remedy parallax between the skysphere and player movement.

As I’ve got a HDRI background and there seems to be a slight difference in what the camera actually sees depending on player movement and the actual in game location.

How is this corrected?

Have you tried scaling the sphere to achieve the effect you want?

Hi wickerman,

It doesn’t seem to make much difference currently I’m set up with a scale of 100,000 (arbitrary large figure for base) and 400 (skysphere mesh).