Hello!
I’m trying to make Niagara ribbon particles to follow a spline drawn by user. After the spline has been drawn, player’s character starts to follow the created spline. The current scratch module is able to make the particles follow the spline, but is there a way to dynamically remove the particles based on the player character’s progression along the spline? I’m using Distance Along the Spline at Spline Point’s value to track the player’s progression through the spline. The value is set with user parameter to the Distance input.
Here’s the scratch module:
And here’s the system overview: