How to remove LODs from spline mesh blueprint

Pretty much just the title. I have a spline mesh blueprint that I would like to remove LODs from. The docs mention a “remove lods” node but I don’t see it when searching. The goal is to have the mesh used in the spline keep its LODs everywhere else, but when used in the spline blueprint, not have any LODs. The spline blueprint I’m using

Easiest thing is to make a copy of the mesh, remove the LODs and use that in the BP.

Thats an idea, worried duplicates could add up pretty quick though, a viable option if nothing else works I guess. Still curious where or rather how I get the “remove lods” node. Could it have been removed? Remove Lods | Unreal Engine Documentation

I just checked it out. To use this, your BP must have parent:

Also, I’m not entirely sure, but I think it removes them permenently…

Switching mine to “editor utility actor” like you have and plugging it in worked, so success? The old BP without the “remove lods” is still lodding and the un-splined meshes are lodding, all good I think. I’m not great with blueprints clearly but getting the result I wanted lol, thank you!