I have a 3D object imported from Blender 3.3.4 in .fbx format.
It also contains a UV Map, the texture of which (128 x 128 px) is also available.
The texture has such settings in Unreal Engine 4.27.2:
- Mip Gen Settings = NoMipmaps
- Texture Group = 2D Pixels (unfiltered)
- Compression Settings = UserInterface2D (RGBA)
The main problem: when moving the camera, colored lines flash on the edges of the object, which should not be there.
When setting up a project:
- Anti-Aliasing Method = Temporal AA
The situation is getting much better. These lines are almost never noticed (but sometimes they still appear).
But, is there a way to get rid of them when setting up:
- Anti-Aliasing Method = None?
Blender project, ready to import .fbx, texture can be downloaded here: Microsoft OneDrive - Access files anywhere. Create docs with free Office Online.