Hi,
When running Unreal Editor 5.1, an overlay appears (I guess from DirectX 12?), and I cannot turn it off:
How do I remove this?
Thanks
Hi,
When running Unreal Editor 5.1, an overlay appears (I guess from DirectX 12?), and I cannot turn it off:
How do I remove this?
Thanks
I have the same problem, and I found out this is caused by having RenderDoc installed. Uninstalling RenderDoc will make the overlay go away, but of course you then also loose RenderDoc.
Though there is documentation about using RenderDoc with Unreal 5 here: Using RenderDoc with Unreal Engine | Unreal Engine 5.0 Documentation
I assume Unreal somehow enables RenderDoc by default through its in-application api: In-application API — RenderDoc documentation
In the Unreal 5 documentation it mentions a RenderDoc plugin, which is not enabled by default, but I just found out that you can disable the overlay by enabling the plugin, instead of uninstalling RenderDoc. You get a RenderDoc button in Unreal Edlitor too then!
Come back to UE5 after a lot of time and i had the same problem, the plugin was enabled but the overlay was still here so i tried to select “Auto attach on startup” in the plugin settings and it worked.
I also have this issue.
I’ve tried disabling and enabling renderdoc, turning on and off Auto attach at startup, toggling on and off all of the checkboxes and cannot figure out any solution to this whatsoever. It appears on literally every individual menu making it impossible to do certain things. It also pops up on the choose project window before the project is even open, idk if that means anything different.
If anyone has any other ideas, that’d be super helpful as I’m at my wits end with figuring this out.
So, was able to find a fix for my issue with the overlay!
I had a renderdoc.dll in a different location unrelated to the one from the UE5 directory.
To find out if you have one, simply go into a drive directory you want to check and type renderdoc.dll into the quick search at the top right of the windows explorer. A file should appear if it exists and you can change that file’s name if it’s not related to UE5s dll.
Disabling that by changing the name to renderdoc.dll.disabled for any superfluous iterations appears to have removed that overlay.
I imagine that if you needed to swap back to the previous program’s dll that used renderdoc, you would mirror the process but for that program’s directory.
Not sure of the exact reason why this caused it, but hopefully this helps someone else down the road!