Hi, I’m trying to make a lock-on targeting system similar to the Smart Pistol from Titanfall. My BP’s capable of marking actors (it recognizes targetable actors through a component) . The main issue is that my code keeps adding redundant actors to the locked object
I have this BP to attach the lock indicators to the actors ('targets")
And this the BP I have to remove the indicators but obviously something is going wrong here.
Overall I don’t know how to correctly remove child actors from an actor or even if this is the correct process.