I would go back in Blender and delete them there.
We can’t really edit skeletons in UE.
5.3 may introduce a skeleton editor.
You can hide or scale bones in blueprints, but that doesn’t actually get rid of the bone.
I would go back in Blender and delete them there.
We can’t really edit skeletons in UE.
5.3 may introduce a skeleton editor.
You can hide or scale bones in blueprints, but that doesn’t actually get rid of the bone.