I am struggling to remove root motion from my animations. I want to use these anims in blendspaces and control characters location through code.
Problem is, that my animations have this root bone in-place, while all the other bones are moving, so I can not disable root motion or force root lock inside UE4.
Is there any fast / easy way to get rid of this bone?
I am terrible with Blender or any other animation / 3d modeling package. Can anyone help me please?