I am trying to get a local multiplayer game with splitscreen. I’ve heard, tht there seems to be problems with the controls about that, but thats secondary for now. So far, everytie you start the Level an additional local Player gets spawned. They get their splitscreen and all. That works.
When you press the “return to Menu” Button, you get back to the empty Main Menu Level and the Main Menu Widget appears. That also works.
But now if I directly start the level again, I dont have 2 players anymore but 3. It seems the old local player gets saved and when I load the level an addiional player is created again.
I tried several ideas to fix that (unload Level, including a branch that checks if there is already another local player etc.) but im pretty new to unreal and blueprints so I dont really have an idea how to fix that. I cant find anything online that helps me.