In blueprints you can add a textrender component, handy if you need to generate many with unique text values as opposed to creating dozens or hundreds of components. You can plug into the Return Value and change scale, font, color, text, etc…
Question: how do you reference them later to remove them from the scene if not needed?
Even promoting to variable doesn’t seem to provide any options to remove, clear, etc…
Almost. I can add destroy component directly after Add Text Render Component and it works great, but I can’t seem to get any logic working up front, or elsewhere in the blueprint.
Text starts overlaying itself when changed because I can’t kill off the old text.
Uhm, I reckon if you save it as a variable after you’ve added it - you should be able to destroy it via Destroy Component. If that doesn’t work, I guess you could always make the text empty? Sure, the component will still be there - but it won’t display any text? Other than that I agree with moderategamer, we don’t really see enough of your BP to get an idea of what’s going on.