I am using World Composition (UE4). In the Persistent level, I have placed a PlayerStart. This PlayerStart has been deleted, replaced, moved, etc. It usually works fine. I often move it for testing different areas of the map.
But now I have a plugin with teleportation. This teleportation works fine on a sub-level (by itself) and a different World Composition map.
However, this teleportation is broken on the map that I want it to work on. It keeps sending the pawn to the original (normal) PlayerStart position. Even when I move the PlayerStart to a different location for testing, the pawn is teleported over to the original position.
This is perplexing. I have loaded all the sub-levels and I don’t have any secondary PlayerStarts on the map. I have gone through the relevant files to “Fix Redirectors”.
This issue occurs in PIE and in test builds. This issue also occurs regardless of whether the teleportation actors are together on a sub-level or together on the Persistent level.
I believe that there may be a dangling reference to a previously deleted PlayerStart. Not sure how to fix this. Any suggestions?
Thanks!