How to remote test game on Xbox one and Build UWP

Okay I have build unreal engine from source, I can launch editor through visual studios 2017, but that’s it. I cant remote test on my Xbox one which is in dev mode. I am in the creator program as well. So I was thinking maybe I have to package the game as UWP. Of course there is no option in my editor. I have researched this a lot and everything is extremely vague . Most stuff I see is old information from 2016 and early 2017. If someone could help me I would appreciate it, like most technology it is usually user error, so I am assuming I am missing a step in all of this.

I filled form out for console request. Now Microsoft is saying they can only send me confirmation of my developer status and cannot send to third parties. I’m trying to get my game built to put on Xbox anyone that has done this process and can help I would appreciate it.

Okay I found out if I am building for Xbox Live Creator Program I do not need to get verified. So my actually problems is in Visual Studios 2017 there is supposed to be a Game Folder. I am missing this folder. I am trying to use a existing project into the Engine from source. I can open the project and it was converted but that’s all it does not show up in game folder. What am I missing?

Hi Chubb3Bear !
As I’ve just created my Xbox live Creator account, I’m interested in how you succeed in doing it :slight_smile:
Please share :slight_smile:

Sorry my friend you won’t find much help from community on this one. It must be too hard to have tutorials on it .I got as far as launching Ue4 editor from source in VS 2017 but that’s it. No one has answers . I plan on doing tutorial when I finally find out. Gl hope you find answer. Post here if you do.,Sorry I did not succeed in this and to be honest I haven’t found any tutorials or much help. I had to scrap my project for now. Neither Xbox or UE4 are HELPFUL. With this. You can look up many questions about this and you will see blank conversations like with mine. The only thing I have been able to do is launch unreal engine editor from source code, which I I assume is a close step to getting what I want. If you haven’t done that yet there is a github that has the instructions you need. Good luck and if you finally get a answer please post here. Once I find out I plan to do a detailed tutorial on YouTube for people that have gotten no answers. Very frustrating this community is to large to not have found detailed help on this.

Check my post here:

https://forums.unrealengine.com/development-discussion/engine-source-github/90679-unreal-engine-4-is-available-for-win10-uwp-app-dev-now?p=1411088#post1411088

If you want to remote test:

-go to dev mode on your xbox

-enable remote access

-disable username & password, its not supported yet

-run unreal engine and open your project

-open the device manager

-right click on your xbox and claim

-open included project launcher

-click on xbox/launch

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Hmm… I’m not sure, but i guess it shouldn’t matter if your project is blueprint or c++.
You can turn your blueprint project into a c++ project anytime. Just add a new c++ class to your project.

If you follow these instructions you should be able to launch the engine without VS.

https://forums.unrealengine.com/development-discussion/engine-source-github/90679-unreal-engine-4-is-available-for-win10-uwp-app-dev-now/page42

I will try this myself . Like I said I can only get the engine to launch from VS . I am assuming that I have to create a whole new project from c++? Is this correct thinking? The current project I was trying to work with was all blue prints.

This method does not show the xbox in the list? help please…

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have you found a solution?