I’m running on Windows. 4.13 just released and it stated that
iOs/tvOS: Code projects are now supported in the Windows version of the binary version of UE4 with the Unreal Engine Launcher. (You do need a Mac somewhere to remote compile on)
I was wondering HOW can this be done on windows? What are the Step-By-Step instructions on Launch a Code Project on iOS from Windows? How do i remote compile from mac?
When i press “Generate SSH Key” i get this error `C:\Delta Copy\
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Connecting to 192.168.0.19 as user nikoskipz to create an SSH Key.
Please note the following:
It may prompt you about “authenticity of host can’t be established.” You must enter yes
It will then prompt your for your password on 192.168.0.19
Finally it will ask your for a ‘passphrase’ for your new SSH key. Do NOT give it a passcode, just hit enter
Hit enter again when prompted to confirm.
Press any key to continue . . .
ssh: connect to host 192.168.0.19 port 22: Connection timed out
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Now we will connect again to 192.168.0.19 to download the generated private key.
You will have to enter your password again.
The private key will be stored in:
“C:\Users\nicho\AppData\Roaming”\Unreal Engine\UnrealBuildTool\SSHKeys\192.168.0.19\nikoskipz\RemoteToolChainPrivate.key
If you want to share this key with others on your team, copy the contents of SSHKeys directory to:
…/…/…/Engine/\Build\SSHKeys
and then put it into your source control.
That looks like either the IP address is incorrect, or remote login is not setup correctly. (As the connection request timed out)
Try using the PC name (if you’re not already) rather than the direct IP and confirm the user ‘nikoskipz’ is added to the valid Remote login users on the mac.
I’m getting this error now: PackagingResults:Error: Error Deployment failed! Failed to sign executable. Make sure your developer certificates have been installed in the System Keychain on the remote Mac.
I Already have my certificate installed in the System Keychain on the remote mac… i don’t understand lol
So just copy all of the contents into my UE4 Installation? Build in Visual Studio? It’ll work after that? Do i have to Generate Project files and launch Setup.bat again??
Setup is only done once EVER.
It’s good practice to run Generate Project files when merging in changelists.
but yes, after that, building the ue4 tools and copying your certificates into the mac system keychain, it should work.
Okay, i’m gonna try it out now and i’ll tell you how it goes. I Have a good feeling about this since it’s a known issue in 4.13 and there’s a fix for it now. Thanks.
It worked! I Couldn’t do it without FacePalm.exe’s Help! I Am now able to deploy to my iPhonr!! Very excited to get back to work. Thanks to everyone who helped!