You can do it using UInputSettings and RemoveAxisMapping, AddActionMapping functions
Check this tutorial
You can do it using UInputSettings and RemoveAxisMapping, AddActionMapping functions
Check this tutorial
I see plenty of tutorials for remapping keyboard keys with blueprints, but no C++ examples. Can anyone tell me how to remap keyboard keys for input actions in C++ for UE4?
I know how to ‘add’ action mappings in c++ and use them. I just need to know how to ‘remap’ the keys, so that a different key calls the action instead of the ones chosen in the input settings.
I am creating your typical settings/change controls option for my game menu.
Thanks a million!