How to remake movement from "Floating Pawn Movement" in "Character Movement"

Hello,

I had a pawn with Floating Pawn Movement. I wrote code, changed values in that component and received a nice driving tank:


I did simple stuff there, rotate pawn and then add input vector with direction of where the front of the tank was facing.
But since I was doing a multiplayer game this Floating Movement Component did not replicate properly and I have not found a solution. The only thing I could do, is change this Floating component to Character Movement. So I did that.

Replication works now, but the movement doesnt. Instead of a driving tank I have a drifting tank:

image
(Right Vector, because of the way I placed mesh, so it is correct and pointing to the front of the tank)

What I want is just to add input in the direction the tank is looking, but it feels like it is not doing it. I set movement mode to fly, because walking doesnt work. Feels like after adding input the game pushes the tank and the tank continues to float in that direction without stopping and every next tick it just pushes the tank in another direction which results in drifting. I dont want taht floating.
Any ideas how to fix?

Nevermind, I fixed it

Hello,

Could you post the fix?

Thank you

Maybe Air Boost Multiplier on Character Movement?