The problem I want to solve:
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Players who are AFK should be kicked from the game.
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I have a timer to kick the player from a multiplayer game if they are AFK. Currently, it has a hook in the MyGamePlayerController to report input to the timer, which then resets itself.
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However, if (for example) the pause menu is open, the timer does not get reset on input. The controller schemes are complicated, and often changing, and also there are several blueprints which may consume input.
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I would ideally like a low-level solution to simply detect input, or read the raw state of the inputs. Does anything exist that I can use?
Thanks,
Arkady.