How to reimport textures in UE?

Hello everyone. So lets say I have imported mesh with materials and textures to UE5. After that I had to do some changes with the mesh and added some more textures to it as well as fixed colors of the previous ones (I did not change the name of the texture or anything!). When I go to my mesh in UE and click reupload it does not apply my edit textures nor my new ones I have assigned to the mesh.

Is there any way to reimport textures? Because In this case I have to start from a scratch and manually connect normal maps and roughness maps again.

I think you have to do it from the texture itself

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or right-click

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Hello, just to clarify: when you add a mesh to your Content Browser, it gets the textures from it if included. When you are importing this mesh, there are options to create materials from that textures and fits this materials to matching material slots in the mesh. If you changed a texture outside of Unreal, go to the texture in Content Browser and select Reimport as @ClockworkOcean mentioned. If file path and name are the same, it will reimport from that source. If you changed name and/or path, select “Reimport With New File” and then select your latest edited texture. As a plus, Materials exist to gather texture data and they are specific to the program they’ve created in. You cannot import or export Materials, you just import and/or export meshes and textures.

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Got it. Thank you for your answer guys!

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