How to regenerate metahuman uasset in Unreal when I modified dna file?

Is there a way to update metahuman face skeleton mesh after I modified dna file by DNACalib. I tried to reimport the dna file in Unreal and found that it can’t affect metahuman face skin weights or vertex position.
Or can i export metahuman face from maya to Unreal and it can be controled by rig logic in Unreal as normal metahuman?

Hi, have you solved that problem.
Maybe you can just drag dna file into your UE project and then choose the head skeletalmesh.
Then disable and enable the postprocess blueprint. Finally, you can see your changes!

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