How to regenerate land through blueprints in the landmass plugin?

I’m quite new to Unreal Engine and I’m working on a game that requires randomly generated levels, kind of like Minecraft. I found the landmass plugin and it worked really well. I was able to create procedural levels easily but I can’t seem to change the seed and generate the level using that seed in runtime. So basically I have the main menu where I put the seed and I’m using a game instance to get the seed to the landscape in the other map, and the seed does chance but the level doesn’t regenerate during runtime. So I need a way to change the seed and regenerate the landscape during runtime, perhaps during some loading screen.

Found an answer to this? looking for the exact same thing, cant seem to be able to modify in the runtime the brushes?