How to regain control of character animation after level sequence

Hey,

I’m trying to do an “In game” cinematic with the level sequencer
I’ve done the sequencer itself.
I’ve done the “Play” when you hit a trigger box.
I’ve even got it playing the animation using the default slot in the Blueprint Animation Graph.
What I can’t get it to do is return to the original state machine in the Blueprint Animation Graph.

So the plan is to go. Play game → Hit trigger → play sequence + Character animation → Return to player control.

As you can see in the image, I go from the state machine and then slot and then final pose.
But when I play the animation it won’t end and return to Locomotion.

Ive attached the sequencer just encase I’ve done something wrong with that.

Any help would be greatly appreciated as I can’t seem to find much in the ways of information on the web with this particular problem.

From what I can see you can’t play montages from the sequencer.