hi everyone,
so i bought this modular on unreal market with character customization, it works pretty good, but i realized an issue, that with the customization data table, obviously you can use different body part as individual skeleton mesh and put them together and i think thats how the developper planned it, so everything will follow the first data row once you select master pose on the left side in the detail, or it can make other parts follow your selected master pose data row lets say. but what i want is that for example if i want to apply different animation on hand and on head, head will be idle animation, and the whole body would follow it when the game start, once done with the customization, i move on to the body, if i select a weapon on the hand, i need the hand to be animated to hold the weapon, therefore once selecting the hand part, 2nd or 3rd data row, it would refresh and apply a different animation on that particular mesh.and the other body parts would follow the hand animation as master pose. but all the customization would remain. i could also use a full body skeleton mesh instead of different parts, if it makes it easier, meaning that with each data row that has different meshes attach to a certain socket on the body or attachment, it would have a new animation applied upon selecting that row, and the animation could remain or refreshed after selecting another row.
screenshots:
https://ibb.co/T4fSKzh
https://ibb.co/QK5fyzY
https://ibb.co/wBCQBK8
https://ibb.co/G0X2NK1
would really appreciate if some BP expert can point me the way how i can modify this to work. thank you in advance.