After creating components in OnConstruction() there is a mess inside details panel. Components list is not refreshed. I tried using GUnrealEd->UpdateFloatingPropertyWindows() without success.
How can I refresh components list?
Did you find a solution to this? I need the same thing, updating properties in C++ doesn’t refresh the details view. I tried modify, and calling pre/post edit change.
Compile with Unreal Editor closed.
Yes, I dug up this from the source and it worked:
FModuleManager::LoadModuleChecked<FLevelEditorModule>("LevelEditor");
LevelEditor.BroadcastComponentsEdited();
LevelEditor.BroadcastRedrawViewports(false);
Eventually I have quit using UE. Searching for such things in the sources is too heavy for me and visual coding sucks.
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