How to refresh blueprint after C++ changes?

Hi,

I’m wondering how the blueprint is refreshed when a C++ change has been done.

Here is my issue:
Let’s take the shootergame, create a Character blueprint.
Go in C++ and add a CameraComponent attached to the capsule. Compile
Then go back in the editor and open your blueprint. You can see that the camera has been properly added.
Go back in C++ and change the Mesh1P to attach to the camera component (re-parent). Compile
Then go back in the editor and open your blueprint.

Sadly the Mesh1P is not attached to your camera. I wasn’t able to find how to refresh this other than recreating the blueprint from scratch.

ANy tips? Is it a bug that I should raise to Epic?

Thanks,

Hi ,

Please make this a post on the answerhub at http://answers.unrealengine.com. Thank you!

Done:
Link