How to Reference Specific Target Point for AI Teleport System

I want my AI enemy to randomly teleport every seconds, based on a dice roll basically, but first, I am trying to get a reference to specific target points as I want the enemy to enter an “attack” phase when they reach a certain location, where a timer or dice roll is initiated and if the player doesn’t shut the door they’re at in time, they lose the game.

But given this is a random teleport system, I am not sure how to reference the target points that I want, and I have not been able to figure this out on my own. This is my graph for the enemy, related to the teleportation, but I am stumped at the moment

I hate to put it this way but it is the only comparison I can think of. Think of Five Nights as Freddy’s and how the animatronics work. When Chica or Bonnie get to the door, they don’t just randomly teleport away anymore. They enter a phase where they will disable the door and jumpscare the player if they don’t close them in time.