How to reference spawned player in sequencer

Hello! I might be missing some thing, but I can’t find a solution for a very simple task:

  1. I have a default player_spawn object which spawns a player on level start
  2. I want to create a level sequence with player being positioned and animated in exact place (after hitting some trigger for example)
  3. I can’t find a way to reference to the player in such a case (spawnable option is completely off for this, seems like it has other purpose in mind)

I would also love to see a tool or tips of how to transition from gameplay to sequence seamlessly. Thanks in advance!

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