Hi,
I have a character blueprint that has a dress attached as a child to the mesh0.
The dress has default meshes, which I changed by using the dropdown. But, when I reference this dress in blueprint, the Material that comes back is the one that is “default” inside the Mesh Asset. How do i reference the “overridden” material that I set inside the Blueprint?
I’m using this “get” right now, but it always returns the “default” Material that is set on the asset
Help!

