How to reference "overridden" materials in Charactper Blueprint

Hi,

I have a character blueprint that has a dress attached as a child to the mesh0.

The dress has default meshes, which I changed by using the dropdown. But, when I reference this dress in blueprint, the Material that comes back is the one that is “default” inside the Mesh Asset. How do i reference the “overridden” material that I set inside the Blueprint?

I’m using this “get” right now, but it always returns the “default” Material that is set on the asset

Help!

Use the GetMaterial node directly on the SkeletalMeshComponent, NOT the SkeletalMesh.

Your material overrides are on the COMPONENT, not the mesh.

Note that if you dynamically change the mesh, the material will likely revert to their defaults.

Thanks so much!!