How to reference object from widjet bp?

The main problem that i do not know how to make it use physics to fell off, and i think i need it to be somehow made not from a cube and i needs to have places where it can bend?

Oh, so i can make unstick version like in blender and then make it “animated”?

Yes. Just make sure that you don’t edit the vertex order (no cutting / deleting / adding) between the two models. Just move them around (should work with proportional modelling though).

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But in this situation i have another problem, in ue i am new, but i have been developing on unity for 2 years, but blender or ther modeling programs are the worst nightmare for me

But it is my deal now, thank you a lot!

fold.zip (198.1 KB)
@PePsiCoLniyVeYp
A quick fold project

You are insane, i have no idea how to use blender i was stuck at creating this models, thank you so much, i will leave your nickname in credits for sure!

In your situation, you must restrict the actor to a tag. If a component is required from within the tag, you must pass in the component tag.

Even so, how in the world is a specific component needed in the case of a static mesh?

Yeah, 3dRaven already helped me, i just used tag for component, not for actor

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