How to reference my player in a level sequence when spawning with Player Start?

Hi,

I’m trying to reference my player character in a level sequence, but my player spawns using a Player Start. How can I correctly reference the player in the sequence?
It is possible ?

Thanks in advance !

Dynamic Possession.

  1. Create the binding: Add an instance of the actor to be spawned to the sequencer.
  2. Right click on the binding in sequencer > Dynamic Possession > Endpoint > Quick Bind > Resolve to Player Pawn. This will create a function for the dynamic binding in the director blueprint.
  3. You’ll also want to spawn the level sequence during gameplay. You can do that in the level blueprint, for example. These blueprint functions will do that: From Begin Play > Delay > Create Level Sequence Player > Play (from Return Value).

This binds the player0 pawn only not just anything spawned with a player start. If you want to bind anything else, say an AI pawn, you should modify step 2 so that it finds the desired actor instead of player0.