How to Reference Camera Actor in a Blueprint

Getting the cameras in the level will only work for those specific cameras and if you change the level your variable is gone.

You can get your cameras (and change them) in your UI blueprint like this:

Note that I’m getting all cameras when the UI is constructed which means the cameras have to already be there and I don’t update it at any point sou you might want to change that depending on weather your cameras will be added or removed.

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