I have a user interface blueprint that I am creating to allow the player to open it up by hovering over a button to bring up a list of buttons, and each button connects to a camera actor. However, I cannot seem to get the camera as a variable in the UI blueprint. Only the level blueprint.
Should I even attempt to control the cameras with a separate blueprint or is it better to use the level blueprint and work from there? I just need an interface to control them but I can’t get the reference to the camera actors where I want them.
Note that I’m getting all cameras when the UI is constructed which means the cameras have to already be there and I don’t update it at any point sou you might want to change that depending on weather your cameras will be added or removed.
I see, now since I want to be able to click a button that activates each camera, I am assuming I need a variable reference for each one? I want to switch them with widget buttons and be able to exit them. The cameras will already be spawned in and will never be removed.