I am a beginner
In the image labeled “Sound,” there’s a blueprint for a sound system. It is set up so that the sound begins playing when the game starts, and when a custom event called GameOver is triggered, the sound fades out using the FadeOut node. (I’m not sure if this setup will work properly, so I would appreciate it if you could let me know whether it will function correctly or not.)
The other image is the blueprint for a character named BP_Enemy, and it’s set to trigger the GameOver event when the player loses. I was able to call the custom GameOver event, but when I tried to connect BP_Sound as the target by dragging and dropping it, the Add Child Actor Component node appeared instead, and I couldn’t wire it up the way I intended.
How should I fix this so that GameOver executes correctly?