What is the proper way to reference GameplayTags added by a GameFeature Plugin from the main game? It seems like tags in a plugin are visible once the tag manager happens to do a scan and can be used, but this will break when the editor is freshly opened.
Duplicating the tags in the DefaultGamplayTags.ini fixes the issue but this seems hacky. The project settings UI prevents this and the .ini file needs to be manually edited.