How to refer to socket from gun mesh to player?

I am using the base First Person Shooter template and want to add a rope to the socket I created in the gun mesh. How in the template can I make this point a variable and use it to start a rope point? ’

If you want to access the socket’s location, you don’t need to have a variable to represent that. All you need to do is just getting your static mesh, dragging the “Get Socket Location” node out of it and inserting it’s name into the node :blush: