Hello! I started learning UE just recently but I will do my best explaining the dilemma I’ve ran into.
What I want to do:
I want a player character to slowly drown when stepping on water.
What is used:
- To make water I, first, carved some notches in a landscape using sculpting tools, then, placed the water using landscape splines (Screenshot 1).
- As a landscape spline mesh I used a copy of a basic Plane mesh.
What I already did:
- I managed to make an actor BP (thanks youtube), box with overlap events (begin, end) that cast to a player character and makes it drown when overlapping (screenshot 2).
What I still have struggles with:
- I can’t apply the same logic to Landscape spline components and it’s getting really frustrating. There’s no way to use an actor blueprint as a Landscape spline mesh, obviously. And I couldn’t find the way to refer to this landscape spline component.
As a workaround, maybe there’s a way to make a character drown when stepping on a certain mesh? That’s why I created a copy of the already existing plank.
I would be really glad if you could give me a clue on that!