I have a following setup:
- A city that is made from lots of Level Instances and Packed Level Actors
- I have a level sequence that I want to play during gameplay
- Inside the sequence I have a reference to the Level Instance where I can rotate and animate its movement (lets say the building is falling)
- Animation works great inside the sequence
- Animation don’t work in play mode (the level instance is actually not in the list of actors in outline anymore for some reason but all its objects are still there in the level)
- If I try to use Packed Level Actor instead of Level Instance → it just disappears in sequence editor after adding Transform track and making first change to it
What I have tried:
- I tried to turn of IsSpatialyLoaded for both Level Instance and Level Sequence
- I tried to duplicate and reassign actors in sequencer
- I tried binding override option
- Test cube that I have created is moving and rotating just find both in sequence editor and in play mode
UE5.1