how to reduce the all material/texture size

i have problem because the scene is about 84gb i reduce the polygon and i re import with as material and now is 24gb but i want to upload to cloud but the limmit is 13,6 what can i do please help i must show my work to the customer

Hello ,

Thank you for posting in the community regarding the RAM usage of your scene that you are wanting to upload to the cloud. Some scene that are large won't be able to upload as they are, but you can consider making a Panorama Set instead as there is no RAM limit for those presentation.

Here are some steps you can take to help for the current Presentation:

  1. You may need to create a separate Twinmotion file so you can manipulate certain elements differently than your primary scene.
  2. When sending a presentation to the cloud, every element in the scene graph even off will be taken into consideration thus it is important to completely delete unnecessary elements.
  3. Check the statistics and how many polygons and textures you have in your file. Remove any unused Materials and use instances for objects that are supposed to be the same.
  4. Reducing the size of the largest textures, for custom material.
  5. Using the most simplified trees models as different tree models in Twinmotion have different size in MB.
  6. Using datasmith plugin as it skips the back faces of the models, thus the number of polygons will be smaller.
  7. Also consider using the Collapse All method for imported elements.
  8. Remove unnecessary QuixelMegan scans 3D assets.
  9. Remove unnecessary humans/characters.
  10. Before uploading to the cloud you will need to save the Twinmotion file in order to update the statistics, then close and reopen to clear any temporary data.

Depending on your scene maybe splitting it up the interior and exterior content could help and uploading 2 files.

Kind regards,

Vincent B.

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