How to reduce self damage.

i have everything functioning pretty well except one nagging issue. i cannot seem to find the correct way to Reduce self damage. this is a multiplayer game with everyone using BP_Shooter. what do i need to check to find out if the projectile that was shot was owned by the player who shot it. basically want to reduce the damage done from a rocketjump on the owning player. everything i tried so far ends up reducing the damage for everyone from the actual rocket being fired at players.

If you plug in the shooting/spawning character of the projectile to the owner/instigator pins on the spawn node, you should be able to back track through higherarchy to get the player that shot it on collision event

i can kind of get there i, having trouble more so seperating the damage output to be only 50% if i’m the one who shot myself.