How to reduce latency with copied actors

Hi there,

I’m building an application where you can connect different in and outputs.
As you can see in the image all the in and outputs have a blueprint attached to them. This is needed as I want to connect them (in and outputs) with the use of a cable.
However none of the blueprints use an event tick on them but I did notice a lot of lag when I duplicate a lot of them (and yes, I need a lot of them for this).

How can I do this without having a lag? Do I have to rebuild all them to the level blueprint or is there another simple way to overcome this lag?

Many thanks!

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Hey @Crossroad1000
Other than rebuilding it, I’m not sure of a true way just because it’ll keep making children rather than new objects.

I found a link to a forum post a while back that might help though:

Let me know if you have more issues!
-Zen

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