How to Reduce Frustum Culling Costs?

This will majorly have to do with how your scene is setup. I am not sure what the correct answer would be here. Though look in Instanced Static Mesh and Hierarchical Instanced Static Mesh. The cause of Frustum Culling Cost being high might be due to the amount of actors in scene. With the above 2 mentioned things you can probably put same meshes be treated as one.

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