Not really… Precomputed visibility combined with HLODs and distance culling whenever possible helped enough to reach the required 90FPS (for VR).
It would be great to understand better what is causing this though.
Not really… Precomputed visibility combined with HLODs and distance culling whenever possible helped enough to reach the required 90FPS (for VR).
It would be great to understand better what is causing this though.